Jedi/Sith can tap jump for a small hop and use a horizontal slash with yellow style that cannot be ducked under even though they are in the air. Jedi have mind trick with the only counter play being shoot randomly. Sith have lighting and choke which have no counter-play. They have force pull and force push which are hit-scan and will knock down a gunner that isn't walking for a guaranteed kill. Now look at the jedi/sith - 1 hit kill to almost every single class, invulnerable if they are facing a gunner and have FP, and everything shot at them is a projectile which requires tracking and prediction from the gunner. If he misses or is caught by the enemy team he is dead almost instantly from Hitscan weapons. Take the spy from Team Fortress 2 - he has a 1 hit kill attack, but it must be a backstab. The balance in this game is often times terrible. I honestly would never recommend this game to anyone without first telling them to have Netflix or Youtube in the background or a mobile game to play so they have something to do while dead. ![]() Dueling isn't as bad due to duel servers, but the skill gap in dueling is so high that you will lose 100% of the duels against a veteran. I can already see a bunch of people looking at my first 2 points and thinking, "Just play 3 lives soldier or 2 lives Officer, also just git gud and don't die so much lol." What if I want to play Hero/Bounty Hunter or Mando? Why am I being punished for playing classes I like? How can you expect anyone to stick with this game with such a big skill gap if they don't get to actually PLAY and get better with classes that they enjoy. Skill-gap is not beginner friendly at all. In MBII you can regularly spend 3-4 minutes in spectate watching 2 idiots fist fighting. Same for CS:GO matches that have a 2:00 timer. This mod is what 19 years old, how the hell has this issue of ridiculously long rounds never been addressed? Once again look at other games on the market that use limited lives - Call of Duty Search and Destroy mode has rounds with a 1:30/2:00 time limit and that timer is gone when the bomb is planted. Have a button that can be pressed by anyone which sets a bomb timer for 2 minutes that will reset the round. 5 Minute rounds with a limited life pool?! WTF are the Devs thinking? I know that the 5 minutes are hard-coded into the game as the lowest limit for a round, but there should be plenty of ways to get around that. This is called respecting your player's time. Look at any other game on the market - Halo Infinite - I die and can play again in 10 seconds, any Call of Duty - die and back in the game in seconds, Apex Legends - team wipe means you can go back to the lobby and get into another game, etc. Most of the time I don't get to PLAY THE DAMN GAME! If I die early in the round I have to wait several minutes hoping there aren't too many time-wasters so I can get back to playing. Here's a list of it's fundamental problems: I come back to this game every now and then and I am always reminded of why I quit so soon after.
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